Cupid's Day Off
These were the changes made:
1 Reskin the player
* Created a default sprite
* Created a different sprite for the death effect but was not able to test effectively
2 Reskin one enemy (chasing straight shooter)
* Created a default sprite
* Created a different sprite for the death effect animation but was not able to test effectively; it seemed like the hit effect and death effects were perhaps involving scripts (?)
3 Create one new level (level 2)
* I could not figure out how to modify the animations on other enemies and so turned off their animation but then they became static. So I added more objects to try to create obstacles from aiming and running away from enemies.
* I had a broader concept for the game but did not have enough experience with scripting to change significant character behavior patterns.
Credits
Created by Carol Chung
Music by:
Keizo Akutagawa - Citrus and Float
https://soundcloud.com/keizo-akutagawa/citrus
https://soundcloud.com/keizo-akutagawa/float
DoKashiteru - Annual New England Xylophone Symposium
(http://ccmixter.org/files/dokashiteru/19848)
Leave a comment
Log in with itch.io to leave a comment.