These were the changes made:

1 Reskin the player

* Created a default sprite

* Created a different sprite for the death effect but was not able to test effectively

2 Reskin one enemy (chasing straight shooter)

* Created a default sprite

* Created a different sprite for the death effect animation but was not able to test effectively; it seemed like the hit effect and death effects were perhaps involving scripts (?)

3 Create one new level (level 2)

* I could not figure out how to modify the animations on other enemies and so turned off their animation but then they became static. So I added more objects to try to create obstacles from aiming and running away from enemies.

* I had a broader concept for the game but did not have enough experience with scripting to change significant character behavior patterns.

Credits

Created by Carol Chung

Music by:

Keizo Akutagawa - Citrus and Float

https://soundcloud.com/keizo-akutagawa/citrus

https://soundcloud.com/keizo-akutagawa/float

DoKashiteru  - Annual New England Xylophone Symposium

(http://ccmixter.org/files/dokashiteru/19848)



Download

Download
2DShooterMac.zip 33 MB
Download
2DShooterWin.zip 33 MB

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